Reminiscences are collected in Stray as you progress by the world. They’re represented by glowing blue vitality that B-12 can collect to get well a few of its misplaced reminiscences. There are 27 in whole, 5 of that are robotically obtained as you proceed by the story.
Chapter Choose is obtainable, so no Reminiscences are missable, though you’ll have to replay your complete chapter to acquire any you missed.
Story Reminiscences (Mechanically Obtained)
This reminiscence is robotically obtained as a part of the story. Proper after you meet up with B-12 in The Flat, you will go exterior and hop within the bucket to cross the lengthy rope. On the opposite facet, you will discover a mural of a sandy seashore and B-12 will decide up the postcard, finishing the primary reminiscence.
This reminiscence is robotically obtained as a part of the story. After connecting the repaired transceiver, B-12 will bear in mind the unique objective of town, unlocking this reminiscence.
This reminiscence is robotically obtained as a part of the story. After you escape the Zurks chasing you away from the attention and attain Antvillage, you will discover the Reminiscence throughout the bridge.
This reminiscence is robotically obtained as a part of the story. After you climb Antvillage and take the pipe to the subway, B-12 will let you know about transportation, unlocking Reminiscence 04.
This reminiscence is robotically obtained as a part of the story. Within the Management Room chapter, you will proceed from the Subway to the higher space exterior the Sealed Metropolis gate. After serving to B-12 bypass safety, you will enter the Management Room, the place you will get hold of the Reminiscence.
After assembly Guardian, the residents within the Protected Zone will emerge from their hiding spots. Down the steps from Guardian, there’s a merchandising machine.
Climb the crates subsequent to it and proceed as much as the roof, then hop throughout the hole to the constructing with the Chroma Inexperienced signal, then proceed up till you attain the slanted rooftop to discover a useless robotic and the Reminiscence.
Reminiscence 07 might be bought from The Market, simply down the steps to the correct of Guardian, the primary robotic you meet in Stray.
To acquire it, you will must commerce three Power Drink Cans, which might be discovered by twiddling with the merchandising machines scattered round The Slums.
Upon getting three, come again and examine the coated object at The Market and present the service provider the Power Drink Cans, then you’ll examine the image to achieve the Reminiscence.
This Reminiscence might be discovered upstairs in Dufer Bar on the primary avenue of The Slums. Dufer Bar is positioned between Guardian and Elliot Programming.
Head inside Dufer Bar, then go up the steps in your left. On the prime of the steps, flip proper and you will find a plant. Examine it to acquire the reminiscence.
Reminiscence 09 might be present in Momo’s flat, which is on the prime of the tower in The Slums, close to the orange signal.
When you acquire entry to Momo’s flat, head previous Momo and thru the hanging beads into their bed room, then flip left.
This Reminiscence is positioned within the alley the place you discover Kosmo’s store. Going through Guardian, flip round and run down the steps, then take a proper earlier than you attain Dufer Bar.
Observe the alley because it bends left, then run all the best way to the top and climb the steps.
Examine the wall to acquire the Reminiscence.
This Reminiscence is positioned on a ledge within the alley simply to the left of Morusque, the guitar-playing Sheet Music turn-in individual.
Leap up the dumpster cans and ledges to succeed in it, or you’ll be able to snag it in your manner down from Pocket book 02.
This Reminiscence might be present in Elliot Programming. Learn the notice on the door to unlock the power to knock on the door.
Scratch at it and Nestor will open the door. Head by the door whereas it is open and transfer to the opposite facet of the room to seek out the steps. Go upstairs and switch left to discover a tree, then examine it to acquire the Reminiscence.
Reminiscence 13 is on the primary path in the course of the first part of The Rooftops. After passing the second group of Zurks, the place you’ll be able to cross a dangling I-beam, you’ll hop as much as an higher degree the place this neon signal is leaning up towards a wall, amidst some wreckage. Examine it to acquire the Reminiscence.
Reminiscence 14 is on the primary path in the course of the second part of The Rooftops. After climbing up the Zurk-infested tower and reaching the third degree, you will discover a hack gate with a rolling barrel and a swarm of Zurks inside.
Earlier than releasing them, run previous the fenced-in space, past the hanging I-beam, and hop up on the ledge on the finish of the realm to discover a Neco Company signal, then examine it to acquire the Reminiscence.
Lifeless Finish Reminiscences
Reminiscence 15 is positioned simply after you get the Outsider badge and enter the Lifeless Finish. When you undergo the gate alone, cross the small bridge and switch left.
Run to the top of the highway and examine the massive sliding door to acquire the Reminiscence.
Reminiscence 16 is discovered after the hectic chase sequence. After you’re launched from the cart and injured, hop up the pipes to succeed in the subsequent degree, then stroll straight to the top of the highway.
Duck by the peeled-back part of chain-link fence and switch proper to discover a robotic. Examine it to acquire the Reminiscence.
Reminiscence 17 might be present in Doc’s dwelling within the Lifeless Finish. When you leap by the window and speak to him, hop down off the desk and strategy the model. Examine it to acquire the Reminiscence.
Reminiscence 18 might be present in The Sewers. After Momo opens the gate and you must go on with out him, you will leap up onto a walkway and switch left. Observe the hallway because it bends to the correct, then take the primary left.
Right here you will discover a small bunch of Zurk pods. Destroy the pods and the Zurks along with your UV gentle, then leap up into the pipe on the left. Observe it by to the opposite facet, then hop throughout to the railing and examine the glowing gentle to acquire the Reminiscence.
Reminiscence 19 is present in The Sewers. After working by the areas with hatching pods, you will drop all the way down to a pipe to proceed.
Flip left and hop up the containers on the facet to succeed in a pipe, then head by it to seek out the Reminiscence, close to a Zurk nest with many eyes.
Reminiscence 20 is positioned in Antvillage on the bottom degree. Discover Isaac, who’s sitting on the sofa on the bottom degree of the tree metropolis, then flip proper and you will find the Reminiscence on the wall.
Reminiscence 21 is positioned in Midtown. After working up the steps subsequent to the prepare, duck by the chain-link fence and switch proper to discover a small library and a robotic.
Examine the library to acquire the Reminiscence.
Reminiscence 22 might be present in Midtown, within the alley behind the membership with the Bouncer standing out entrance. Circle across the again, the place a robotic is sweeping, then climb up the air-con items on the facet of the constructing close to the blue neon signal.
Climb up in the direction of the left, the place an orange signal is lit up, and you will find a small nook. Examine the seating space within the again to acquire the reminiscence.
Reminiscence 23 might be present in Midtown, in a small barbershop close to the massive hologram and the wig store.
Both hop by the teller window of the store, or squeeze by the chain-link on the entrance door, then hop up on the cabinets on the left. Leap to the small hole close to the ceiling, then crawl round to the correct to seek out the Reminiscence.
Reminiscence 24 might be present in Midtown in a small burger joint close to the hologram, and throughout the road from the barbershop the place you discover Reminiscence 23.
Head contained in the store and go to the again. Hop up onto the counters, then leap as much as the ledge the place potted vegetation are sitting. Knock them off gleefully, then goal the digital camera up and hop up into the damaged part of the ceiling to seek out the Reminiscence.
Reminiscence 25 might be present in Midtown after you get hold of the battery from the restricted space, but it surely can’t be obtained after you end the Nightclub sequence.
As a substitute of returning to the Residence to satisfy Clementine, head again into city. Close to the hologram, there may be an workplace the place law enforcement officials are speaking.
Beforehand, the door was closed, however now it’s open, so head inside and you will find an image of a Sentinel. Examine it to acquire the Reminiscence.
Reminiscence 26 is positioned within the Nightclub in Midtown. After acquiring the battery and deciphering Clementine’s notes, it will likely be revealed that she has gone to the Nightclub with Blazer.
Head again to the Nightclub, then circle to the again alley to the correct. Climb up the air-con items on the wall reverse the membership, then circle round to the correct. Go the cowboy robotic within the purple coat, then cross the railing to succeed in the outer wall of the Nightclub constructing.
Flip proper and speak to the robotic within the window and he’ll allow you to in. Hop down and go to the bar, then stand on the dumbwaiter to succeed in the decrease degree, the place you will discover a desk with drinks on it in the midst of a storage room. Examine it to acquire the Reminiscence.
Reminiscence 27 is positioned within the Jail. After reuniting with B-12, unlocking the gate for Clementine, and trapping a Sentinel in a cell, head by the gate Clementine unlocks and switch proper to discover a robotic.
Examine it to acquire the ultimate non-automatic Reminiscence.
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