Regardless of the modifications made by its predecessor, Last Fantasy 16 will not be bringing us a big open world.
We have seen an enormous advertising and marketing push earlier right this moment, within the type of a collection of interviews with Last Fantasy 16 producer Naoki Yoshida. Talking with IGN (opens in new tab), Yoshida confirmed that the upcoming PS5 unique diverges considerably from Last Fantasy 15.
“To convey a narrative that feels prefer it spans a complete globe and past, we determined to keep away from an open world design that limits us to a single open world house, and as a substitute deal with an unbiased area-based recreation design that can provide gamers a greater really feel of a very ‘international’ scale,” he says.
Nonetheless, Yoshida explains that his sequel will nonetheless include “inspiration” from such video games, so anybody who loved 15’s strategy will not be left behind. “To create a recreation that may excite and resonate not solely with our core followers, but in addition with that new technology, we performed a number of video games ourselves, and so sure, in [Final Fantasy 16] you’ll discover inspiration from latest triple-A open world RPGs.”
Transferring past a troubled legacy
Many are hoping for a contemporary begin with Last Fantasy 16, and it is not arduous to see why after Last Fantasy 15’s troubled historical past. Starting life in 2006 as a spin-off entry, Last Fantasy Versus 13, it quickly fell into improvement hell earlier than getting rebranded, successfully restarting improvement in 2012. Come 2016, 15 lastly launched and although it reviewed properly, followers weren’t fairly as enamoured.
I am a fan of 15 however once I performed it at launch, these improvement troubles had been evident. When trying on the open world, you may discover a ravishing place stuffed with incredible surroundings, however just for half the sport. 15’s second half then strikes away from this open format, inserting the story on a linear path, and you’ll clearly see how design concepts clashed throughout improvement.
Worse nonetheless, there’s hardly something significant to do throughout it. When Ignis wasn’t driving the automotive for you, it was a chore to navigate. 15’s open world wasn’t horrible, nevertheless it wasn’t good both. The Royal Version added further quests however by that stage, it felt extra like catch-up. With all this in thoughts, I can see why Yoshida’s taking a extra reined in strategy for 16, and I imagine it’s going to be a stronger recreation for it.