Fobia: St. Dinfna Lodge Information: Protected Code, Elevator Puzzle, And Extra

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Fobia: St. Dinfna Lodge is a brand new horror sport, however it clearly takes its cues from style classics like Silent Hill and Resident Evil. That is most obvious in the case of its confounding puzzles, seen all through the sport. If you end up stumped by the sport’s back-tracking, merchandise mixtures, or otherworldly digicam, use our information to resolve all puzzles within the first of three acts within the sport. This is tips on how to get by the sport’s first part within the lodge, together with the elevator puzzle, discovering a tough protected code, and the places of lots of keys.

Fobia – exploring the lodge

After an out-of-context intro in a jail, you may meet the journalist protagonist, Roberto Leite Lopes, who arrives on the Santa Dinfna Lodge to greet a fittingly creepy receptionist. A quick-moving montage will depict Lopes’ investigation into the unusual lodge and experiences of a “fuel masks lady” seen on the premises. Finally, he is knocked out and regains consciousness simply as you are given management of the character once more.

Lodge room

The door shall be locked, however in the event you’re studying this, you could already know all that. This is tips on how to escape the lodge room. First, seize the backpack on the desk so you may increase your stock, Resident Evil-style. Beside the locked door, seize the steel object with numbers on it.

These numbers change with each playthrough, so yours shall be completely different than ours, however in the event you learn these numbers from left to proper by twisting the article, you may have a three-digit code. Use this code on the suitcase’s lock to open it and reveal a key.

Take the important thing and use it to open the locked toilet door. Stroll into the toilet and you will discover the bath is overflowing with water somewhat ominously. Ignore the mess for now and as an alternative seize two objects: a digicam lens on the shelf and one other numbered code inside an already opened suitcase. This code opens one more locked suitcase contained in the tall armoire again within the bed room. The code for this doesn’t change, so it is going to all the time be 37251.

Inside you may discover the remainder of a digicam. In your stock, mix the digicam physique and the lens to type a working digicam. Borrowing from Deadly Body, it is a most uncommon digicam, because it permits you to see into one other world. You will then discover flickering coming from the toilet, so head again inside and have a look at the bath by the digicam lens. Shock!


After that fast scare, the lodge room door shall be opened routinely. In the long run, there is no such thing as a bodily key to getting out–you simply wanted to undergo a fright. Head into the hallway and into room 611. Use the digicam on the toilet wall to disclose a message. Head again into the corridor and seize the important thing hanging from the doorknob of room 608. This is not the important thing to room 608.

Return down the corridor close to your room, 610, and use the important thing to open the hallway drawer. Now you may have the right room 608 key, so head inside it, then by a gap within the wall to search out your self in room 606. Use the digicam in entrance of the toilet door and you will manifest an open protected.

You guessed it–there’s a key inside, so seize it and open the door to the room to get again into the hallway once more. On the finish of this corridor is one other stock growth within the type of a bag, so make sure you seize that at the hours of darkness. Now head right down to the fifth ground, one ground beneath the place you have been.

Undergo the damaged wall and take a left, then seize a small pink card inside a picket field. When you seize it, you may set off a telephone name from Stephanie, the lady who invited you to the lodge to analyze, then ghosted you (no pun meant).

Head again upstairs to the sixth ground and seize a doc that comprises a code, 67352, which you may discover you want at the side of the pink entry card. Undergo there, then go down the steps and open the locked cupboard with code 164871 to get the fifth-floor toilet key. Additionally make sure you seize the flashlight contained in the closet.

Sixth ground protected mixture

Head again right down to the fifth floor–this is nice cardio, huh?–and open the toilet door. It’s going to say WC on it for “wash closet,” a regional time period in some locations. From right here you may entry the service space of the fifth ground, so go in and use your digicam to discover a field with two issues inside it: the room 603 key and a circuit for the elevator. Return to the sixth ground and open room 603. Open the toolbox with the next mixture: proper 30, left 10, proper 5. Seize one more key–the “Allen” key.

Elevator puzzle

Some optionally available story collectibles are on the mattress in the event you’re . In any other case return to the fifth ground and use the Allen key and the circuit on the elevator to start a puzzle, which you’ll be able to resolve by remaking the picture beneath. When the elevator is opened, choose up the button on the bottom which is able to grant you entry to the seventh ground once you put it again in its proper place.

Elevator puzzle answer

Head to the seventh ground and up one other set of stairs to discover a pistol inside a field. Sure, this is not a kind of adventure-horror video games. You will be killing monsters as quickly as you choose up the gun.

Open the gate after you kill the monster and look inside a chest. Right here you may discard objects that now not serve a objective. Of their locations, seize the ammo and the chess piece from the desk, the queen. Return to the seventh ground and put the queen on the chessboard. This may open the drawer and reveal a sixth-floor service space key.

Get again within the elevator, head right down to the fifth ground (sure, actually), then stroll as much as the sixth once more. Contained in the sixth-floor service space is the first-floor key, so seize that. One other monster will seem. You may run previous or shoot it till it is incapacitated–as in not lifeless, however adequate for now. Get into the elevator by any means vital, then head right down to the primary ground. A cutscene will set off and you will have made it by the primary prolonged part of Fobia with all digits intact. Congrats!

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